📢 #Gate Square Writing Contest Phase 3# is officially kicks off!
🎮 This round focuses on: Yooldo Games (ESPORTS)
✍️ Share your unique insights and join promotional interactions. To be eligible for any reward, you must also participate in Gate’s Phase 286 Launchpool, CandyDrop, or Alpha activities!
💡 Content creation + airdrop participation = double points. You could be the grand prize winner!
💰Total prize pool: 4,464 $ESPORTS
🏆 First Prize (1 winner): 964 tokens
🥈 Second Prize (5 winners): 400 tokens each
🥉 Third Prize (10 winners): 150 tokens each
🚀 How to participate:
1️⃣ Publish an
Blur Founder: Blast Mobile TVL reaches $30 million, but incentives will not last forever
According to Jinse Caijing, Pacman, the founder of Blur, posted on X platform that the total lock-up volume (TVL) of Blast Mobile has reached 30 million US dollars. Many people want to know where the income comes from and how to maintain it. In fact, these incentives will not last forever, but are a time-limited mechanism aimed at guiding the network. Ultimately, the incentives will be reduced and the yield will fall. Game people are worried that these incentives will suddenly drop to zero, but they should know that the current spending on these incentives is actually less than that of the points and gold plans. Again, all of this is to guide the network. Once the network is established, incentives can be reduced or even eliminated. Blur operates in the same way, maintaining its market share with minimal ongoing incentive spending.