

Victoria VR is a virtual reality metaverse platform designed to provide users with immersive VR experiences combined with blockchain technology incentives. The project enables users to create and participate in virtual worlds while earning rewards through various activities including staking, content creation, voting, and task completion.
As of December 2025, Victoria VR ranks #413 by market capitalization with a total market cap of approximately $70.48 million. The platform represents an innovative intersection of virtual reality technology and decentralized finance, offering regular and fair reward mechanisms for creators and active users within its ecosystem.
| Metric | Value |
|---|---|
| Current Price | $0.004195 |
| 24-Hour Volume | $109,126.96 |
| Total Market Cap | $70,476,000 |
| Circulating Supply | 16.8 billion VR |
| Maximum Supply | 16.8 billion VR |
| Market Dominance | 0.0022% |
| Active Holders | 13,033 |
| Trading Exchanges | 5 |
Short-Term Performance:
Price Range:
The token has recovered approximately 19.96% over the past seven days and 18.3% over the past month, indicating recent positive momentum. However, the year-to-date performance shows a significant 63.2% decline from previous highs.
Victoria VR operates as a decentralized metaverse platform where users can participate in virtual reality environments while earning cryptocurrency rewards. The platform is built on blockchain technology, ensuring transparency and security for all transactions and user interactions.
Users and creators earn VR tokens through multiple pathways:
Victoria VR operates on a decentralized model where creators and active users can collectively govern the platform. This structure allows the metaverse to exist and function independently, even without traditional centralized creators. All stakeholders participate in platform decisions through voting mechanisms, creating a community-driven ecosystem.
The platform is designed from the ground up to enable users to create and shape the virtual world themselves. This user-generated content model incentivizes participation and creativity, allowing the metaverse to grow organically through community contributions.
Victoria VR (VR) is available for trading on multiple cryptocurrency exchanges, including Gate.com, where users can access competitive trading pairs and liquidity. The token is deployed on the Ethereum blockchain at contract address 0x7d5121505149065b562c789a0145ed750e6e8cdd.
This report is for informational purposes only and does not constitute investment advice. Cryptocurrency markets are highly volatile, and past performance does not guarantee future results. Users should conduct their own research and consult with financial professionals before making investment decisions. The information provided is based on data current as of December 18, 2025.
Victoria VR (VR) is positioned as a virtual reality platform token designed to facilitate user engagement, creation, and reward distribution within an immersive digital ecosystem. As of December 18, 2025, VR holds a market ranking of #413 with a market capitalization of $70,476,000 USD.
As of December 18, 2025, Victoria VR has a circulating supply of 16,800,000,000 VR tokens, with a total maximum supply of 16,800,000,000 VR tokens. The circulating supply represents 100% of the total supply, indicating a fully diluted token distribution model with no additional inflationary issuance planned.
Victoria VR reached its all-time high of $0.615957 on December 11, 2021, representing the peak market sentiment for the project during the broader cryptocurrency bull market cycle.
The token's all-time low stands at $0.00222735, recorded on September 6, 2025. This represents a significant price depreciation of approximately 99.6% from peak levels, reflecting market consolidation and adjustments in investor valuations.
As of the current date, VR is trading at $0.004195, with a 24-hour trading range between $0.004137 and $0.004247.
View the current VR market price
| Time Period | Price Change | Percentage Change |
|---|---|---|
| 1 Hour | -$0.000002897 | -0.069% |
| 24 Hours | +$0.000003772 | +0.09% |
| 7 Days | +$0.000698001 | +19.96% |
| 30 Days | +$0.000648931 | +18.3% |
| 1 Year | -$0.007204457 | -63.2% |
Over the 7-day period, VR demonstrated a recovery trend with a 19.96% price increase. The 30-day performance shows consistent upward momentum at 18.3%. However, the year-to-date performance reflects significant losses of 63.2%, indicating challenging market conditions over the extended timeframe.
24-hour trading volume reached 109,126.96 VR tokens, demonstrating moderate market liquidity. The token is listed on 5 major exchanges, with active trading occurring on multiple platforms including Gate.com, ensuring accessibility for investors seeking exposure to the Victoria VR ecosystem.
Victoria VR maintains 13,033 unique token holders, reflecting a distributed ownership structure across the community and investor base.
The alignment between market cap and FDV indicates that the token supply is fully circulated, with no additional vesting or unlock events anticipated.
Data Last Updated: December 18, 2025, 03:37:28 UTC
Victoria VR is a virtual reality-focused blockchain project designed to provide users with immersive VR experiences while enabling community participation and rewards. As of December 18, 2025, VR trades at $0.004195 with a market capitalization of $70,476,000 and a 24-hour trading volume of $109,126.96.
| Metric | Value |
|---|---|
| Current Price | $0.004195 |
| 24h Change | +0.09% |
| 7d Change | +19.96% |
| 30d Change | +18.3% |
| 1y Change | -63.2% |
| Market Cap | $70,476,000 |
| Circulating Supply | 16,800,000,000 VR |
| Total Supply | 16,800,000,000 VR |
| Market Cap Rank | #413 |
| All-Time High | $0.615957 (December 11, 2021) |
| All-Time Low | $0.00222735 (September 6, 2025) |
| Token Holders | 13,033 |
Victoria VR world will provide users with the best virtual reality technology, designed so that users can enjoy every moment and keep coming back. The Victoria VR world is designed from scratch, enabling users to create the world themselves. Even without a creator, it can exist and live.
All creators and active users will receive regular and fair rewards for their work, voting, commenting, completing tasks, pledging VR tokens, and random real airdrops.
Victoria VR operates on the Ethereum (ETH) blockchain:
| Chain | Contract Address |
|---|---|
| Ethereum | 0x7d5121505149065b562c789a0145ed750e6e8cdd |
View on Etherscan
Victoria VR maintains an engaged community of 13,033 token holders across the Ethereum network. The project demonstrates consistent activity through its social media channels and community engagement initiatives.
Victoria VR has demonstrated moderate volatility with mixed performance across different timeframes:
The token is actively traded across 5 exchanges including Gate.com, with a 24-hour trading volume of approximately $109,127. This indicates reasonable liquidity for the project at its current market position.
Victoria VR (VR) is available for trading on multiple platforms, including Gate.com, where users can access trading pairs and manage their positions.
Victoria VR represents a blockchain-based virtual reality ecosystem focused on user-generated content, community rewards, and immersive experiences. With a market capitalization of $70.5 million and an active holder base of over 13,000 addresses, the project maintains consistent market activity despite challenges typical to the broader cryptocurrency sector.
The project's vision of decentralized VR world creation combined with its reward distribution mechanism through token staking and participation offers a unique value proposition within the metaverse and Web3 space. While facing headwinds reflected in its year-long decline of 63.2%, recent 7-day and 30-day performance suggests renewed interest in the project.
For potential participants, Victoria VR presents an opportunity to engage with emerging virtual reality blockchain infrastructure. Users should conduct their own research, understand the associated risks, and ensure they only invest amounts they can afford to lose.
Data Last Updated: December 18, 2025
VR is a computer-generated 3D environment you can interact with using headsets and controllers. It creates an immersive digital experience that simulates reality, allowing users to explore and engage with virtual worlds as if they were physically present.
VR is not recommended for children under 12 due to physical and emotional risks. Most safety guidelines suggest a minimum age of 13. Always supervise younger users when VR exposure occurs.
You need a VR headset (HMD), a compatible PC or console, controllers or hand-tracking capability, and a safe play area of at least 10x10 feet free from obstacles and hazards.
VR is generally safe and does not cause permanent eye damage. However, prolonged use may cause temporary symptoms like eye fatigue, dryness, and blurred vision. Taking regular breaks and proper headset adjustment minimize discomfort.











