When Mark Zuckerberg announced Meta’s pivot to the metaverse in October 2021, the vision seemed inevitable. Virtual reality, augmented reality, immersive digital spaces where billions could work, play, and connect—it was the internet’s next frontier. Meta bet $46 billion on this future, rebranding itself entirely around this bet. Four years later, what happened to the metaverse? The answer is complicated, but the headlines are blunt: the industry’s most ambitious transformation has largely fizzled into one of tech’s most visible failures.
The numbers tell the story. Metaverse NFT transactions plummeted 80% year-over-year in 2024 according to DappRadar, hitting the lowest volumes since 2020. Sales volumes fell 71% during the same period. Meanwhile, Meta’s Reality Labs division—the company’s internal bet on virtual worlds—reported a staggering $17.7 billion operating loss in 2024 alone. Over six years, Meta has accumulated losses approaching $70 billion in this division.
Yet the narrative isn’t quite one of total collapse. Within the wreckage, certain projects thrive, and industry experts argue the metaverse isn’t dying—it’s being remade entirely, shifting from corporate-controlled escapism to community-driven platforms with genuine utility.
The Great AI Diversion: How ChatGPT Outpaced the Virtual World
The metaverse’s decline cannot be separated from the explosive rise of generative AI. When OpenAI launched ChatGPT and Google deployed Gemini, the tech industry’s attention pivoted almost instantly. Unlike the metaverse, AI tools offered immediate business impact, rapid deployment, and clear return on investment.
“Generative AI enables immediate and scalable business impact,” explains Irina Karagyaur, co-founder of BQ9 Ecosystem Growth Agency and expert member of the United Nations’ Metaverse Focus Group. “AI tools such as ChatGPT, MidJourney, and DALL-E demonstrate immediate availability. Enterprise users and consumers are turning to the AI field for automation process optimization and content generation efficiency.”
The strategic consequence was stark. Capital that once flowed into metaverse startups was rerouted wholesale into AI ventures. Herman Narula, CEO of Improbable, the venture incubator that helped build Yuga Labs’ Otherside metaverse platform, acknowledged the shift: “Artificial intelligence seized the industry’s attention as the next generation of disruptive technology, resulting in a large-scale attention shift away from metaverse development.”
The contrast in user accessibility amplified the divide. ChatGPT’s premium tier costs $20 monthly and requires no hardware investment. Meta Quest 3 headsets start at $500, while Apple Vision Pro commands $3,500. The choice for cash-strapped enterprises became simple: invest in AI for faster returns, or sink capital into unproven virtual infrastructure.
The association between metaverse projects and speculative cryptocurrency hype deepened the reputational damage. Companies had raised enormous sums, made expansive promises, and delivered closed, restricted environments that failed to capture imaginations. Decentraland, despite attracting millions in investment, struggled to maintain 5,000 daily active users at its peak.
Hardware Headwinds: Why $3,500 VR Sets Can’t Drive Mass Adoption
If AI pulled attention away from the metaverse, hardware costs built a wall that even attention couldn’t breach. The business model was fundamentally broken when the strategy was launched. Major brands launched NFTs and sold virtual land parcels, yet almost no users extracted sustainable value from these investments.
“The VR headset market has stagnated because devices such as Apple Vision Pro and Meta Quest 3 can only attract niche user groups and fail to open up the mass consumer market,” Karagyaur notes. “The high investment and high risk in the metaverse are becoming increasingly difficult to justify due to the failure to explore a sustainable profit model.”
The price differential tells the story: Apple Vision Pro’s $3,500 barrier versus ChatGPT’s $20 subscription creates a fundamental accessibility gap. Early metaverse adopters also faced “complicated login processes,” additional friction that discouraged casual users from experimenting with virtual worlds.
Kim Currier, marketing director of the Decentraland Foundation, acknowledged the hardware problem bluntly: “Consumers will face the fact that it is not realistic for the vast majority of users to wear a headset all day.” Yet she pushed back on the narrative of total failure, arguing that the metaverse needn’t be confined to VR/AR devices alone.
Market Cleansing or Extinction? The Industry Restructuring Accelerates
If 2021-2023 represented irrational exuberance around the metaverse concept, 2024 brought what Currier calls “industry reshuffle”—a market-driven cleansing process that eliminated speculative actors and retained builders committed to genuine utility.
“Like all bear market cycles, this is a major industry reshuffle—clearing the market to make room for loyal builders who will understand the boundaries of the metaverse and focus on products users really need,” Currier explains.
Karagyaur frames the evolution differently: the metaverse is undergoing “a technological paradigm shift,” transitioning from corporate-controlled virtual worlds to “community-driven ecosystems” built on public demand. “What remains is something far more profound: a shift from corporate-controlled virtual worlds to human-centered, community-driven ecosystems.”
This distinction proves crucial. Industrial applications continue advancing—Siemens collaborates with Nvidia on digital twins, for instance—but consumer energy has concentrated on gaming-first platforms where users, not corporations, shape experiences. Roblox exceeded 80 million daily active users in 2024, reaching peak concurrent users of 4 million. Epic Games’ Fortnite maintains staggering engagement, regularly hitting 10+ million simultaneous users during major events, with millions in daily retention through partnerships with luxury brand Balenciaga and entertainment IPs like Star Wars.
These platforms don’t peddle escapism; they facilitate creation, connection, and economic participation.
Survivors and Skeptics: Which Metaverse Projects Defied the Downturn
Amid the broader collapse, specific projects charted different trajectories. The metaverse token crash was catastrophic—Decentraland’s MANA fell from its $5.85 all-time high to $0.14 (as of late January 2026), Sandbox’s SAND dropped from $8.40 to $0.13, and Axie Infinity’s AXS slipped from $164.90 to $2.64. Cumulatively, these tokens lost 95%+ from their 2021 peaks.
Yet blockchain analysis firm Glassnode identified unexpected resilience: despite price collapses, “convincing holders are steadily increasing their positions in all three projects.” MANA formed significant chip concentration around $0.60, reflecting increased buying pressure after the crash. This suggests professional investors view these projects as undervalued rather than dead.
DappRadar’s 2024 Game Industry Report highlighted two projects achieving “dual breakthroughs in user scale and commercial value.” Mocaverse, created by Animoca Brands, launched the MOCA token and decentralized identity protocol Moca ID, attracting 1.79 million registrations and integrating with 160 Web3 applications. The project received $20 million in funding and launched Realm Network targeting interoperability across gaming, music, and education.
Pixels, a browser-based farming multiplayer game, crossed one million daily active users in 2025 after migrating from Polygon to Ronin Network. The platform integrated its FarmLand NFTs into Mavis Marketplace, creating real economic incentives for participation.
Meanwhile, Decentraland distinguished itself through creator economics. The platform retained 97.5% of creator sales and offered 2.5% royalties on secondary asset trades—the industry’s highest creator revenue share. This differentiation, combined with a new desktop client improving performance and visual quality, suggests the platform is adapting rather than stagnating.
The Pragmatist’s Metaverse: Why Value Creation Beats Escapism
The metaverse’s future—if one exists—hinges on a fundamental reorientation. Karagyaur articulates the shift: “The next phase of digital technology will no longer be about escaping reality, but about improving reality itself. The metaverse will only continue to grow where it complements existing industries, not where it seeks to replace them.”
Herman Narula, founder of the studio that built Yuga Labs’ Otherside platform, echoes this pragmatism: “The metaverse has always been a concept rooted in people’s basic need for self-actualization. While the flashy Meta investor conference-style metaverse has faded, the technical, pragmatic version we’re working on is still going strong.”
Real utility trumps speculative hype. Teenagers already spend substantial time on Minecraft, Roblox, and Fortnite, participating in increasingly complex virtual economies and even holding virtual jobs. These platforms prove the technical and social infrastructure for metaverse-like experiences already exists—they’re simply not marketed under that increasingly toxic brand name.
Currier frames AI not as competition but as opportunity: “AI tools can accelerate the construction of virtual worlds, help people track what’s happening in virtual spaces in real time, and make the experience more dynamic and personalized. AI will help virtual worlds evolve in ways we’ve only just begun to explore.”
The metaverse hasn’t died. Instead, it’s being rebuilt by different architects toward different ends—not as a replacement for reality, but as a complement to it. Whether that pragmatist’s version succeeds depends on whether builders can finally deliver on promises. So far, the track record suggests skeptics have reason to wait and see.
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Metaverse's $46 Billion Gamble: Why Zuckerberg's Virtual Dream Collapsed and What Comes Next
When Mark Zuckerberg announced Meta’s pivot to the metaverse in October 2021, the vision seemed inevitable. Virtual reality, augmented reality, immersive digital spaces where billions could work, play, and connect—it was the internet’s next frontier. Meta bet $46 billion on this future, rebranding itself entirely around this bet. Four years later, what happened to the metaverse? The answer is complicated, but the headlines are blunt: the industry’s most ambitious transformation has largely fizzled into one of tech’s most visible failures.
The numbers tell the story. Metaverse NFT transactions plummeted 80% year-over-year in 2024 according to DappRadar, hitting the lowest volumes since 2020. Sales volumes fell 71% during the same period. Meanwhile, Meta’s Reality Labs division—the company’s internal bet on virtual worlds—reported a staggering $17.7 billion operating loss in 2024 alone. Over six years, Meta has accumulated losses approaching $70 billion in this division.
Yet the narrative isn’t quite one of total collapse. Within the wreckage, certain projects thrive, and industry experts argue the metaverse isn’t dying—it’s being remade entirely, shifting from corporate-controlled escapism to community-driven platforms with genuine utility.
The Great AI Diversion: How ChatGPT Outpaced the Virtual World
The metaverse’s decline cannot be separated from the explosive rise of generative AI. When OpenAI launched ChatGPT and Google deployed Gemini, the tech industry’s attention pivoted almost instantly. Unlike the metaverse, AI tools offered immediate business impact, rapid deployment, and clear return on investment.
“Generative AI enables immediate and scalable business impact,” explains Irina Karagyaur, co-founder of BQ9 Ecosystem Growth Agency and expert member of the United Nations’ Metaverse Focus Group. “AI tools such as ChatGPT, MidJourney, and DALL-E demonstrate immediate availability. Enterprise users and consumers are turning to the AI field for automation process optimization and content generation efficiency.”
The strategic consequence was stark. Capital that once flowed into metaverse startups was rerouted wholesale into AI ventures. Herman Narula, CEO of Improbable, the venture incubator that helped build Yuga Labs’ Otherside metaverse platform, acknowledged the shift: “Artificial intelligence seized the industry’s attention as the next generation of disruptive technology, resulting in a large-scale attention shift away from metaverse development.”
The contrast in user accessibility amplified the divide. ChatGPT’s premium tier costs $20 monthly and requires no hardware investment. Meta Quest 3 headsets start at $500, while Apple Vision Pro commands $3,500. The choice for cash-strapped enterprises became simple: invest in AI for faster returns, or sink capital into unproven virtual infrastructure.
The association between metaverse projects and speculative cryptocurrency hype deepened the reputational damage. Companies had raised enormous sums, made expansive promises, and delivered closed, restricted environments that failed to capture imaginations. Decentraland, despite attracting millions in investment, struggled to maintain 5,000 daily active users at its peak.
Hardware Headwinds: Why $3,500 VR Sets Can’t Drive Mass Adoption
If AI pulled attention away from the metaverse, hardware costs built a wall that even attention couldn’t breach. The business model was fundamentally broken when the strategy was launched. Major brands launched NFTs and sold virtual land parcels, yet almost no users extracted sustainable value from these investments.
“The VR headset market has stagnated because devices such as Apple Vision Pro and Meta Quest 3 can only attract niche user groups and fail to open up the mass consumer market,” Karagyaur notes. “The high investment and high risk in the metaverse are becoming increasingly difficult to justify due to the failure to explore a sustainable profit model.”
The price differential tells the story: Apple Vision Pro’s $3,500 barrier versus ChatGPT’s $20 subscription creates a fundamental accessibility gap. Early metaverse adopters also faced “complicated login processes,” additional friction that discouraged casual users from experimenting with virtual worlds.
Kim Currier, marketing director of the Decentraland Foundation, acknowledged the hardware problem bluntly: “Consumers will face the fact that it is not realistic for the vast majority of users to wear a headset all day.” Yet she pushed back on the narrative of total failure, arguing that the metaverse needn’t be confined to VR/AR devices alone.
Market Cleansing or Extinction? The Industry Restructuring Accelerates
If 2021-2023 represented irrational exuberance around the metaverse concept, 2024 brought what Currier calls “industry reshuffle”—a market-driven cleansing process that eliminated speculative actors and retained builders committed to genuine utility.
“Like all bear market cycles, this is a major industry reshuffle—clearing the market to make room for loyal builders who will understand the boundaries of the metaverse and focus on products users really need,” Currier explains.
Karagyaur frames the evolution differently: the metaverse is undergoing “a technological paradigm shift,” transitioning from corporate-controlled virtual worlds to “community-driven ecosystems” built on public demand. “What remains is something far more profound: a shift from corporate-controlled virtual worlds to human-centered, community-driven ecosystems.”
This distinction proves crucial. Industrial applications continue advancing—Siemens collaborates with Nvidia on digital twins, for instance—but consumer energy has concentrated on gaming-first platforms where users, not corporations, shape experiences. Roblox exceeded 80 million daily active users in 2024, reaching peak concurrent users of 4 million. Epic Games’ Fortnite maintains staggering engagement, regularly hitting 10+ million simultaneous users during major events, with millions in daily retention through partnerships with luxury brand Balenciaga and entertainment IPs like Star Wars.
These platforms don’t peddle escapism; they facilitate creation, connection, and economic participation.
Survivors and Skeptics: Which Metaverse Projects Defied the Downturn
Amid the broader collapse, specific projects charted different trajectories. The metaverse token crash was catastrophic—Decentraland’s MANA fell from its $5.85 all-time high to $0.14 (as of late January 2026), Sandbox’s SAND dropped from $8.40 to $0.13, and Axie Infinity’s AXS slipped from $164.90 to $2.64. Cumulatively, these tokens lost 95%+ from their 2021 peaks.
Yet blockchain analysis firm Glassnode identified unexpected resilience: despite price collapses, “convincing holders are steadily increasing their positions in all three projects.” MANA formed significant chip concentration around $0.60, reflecting increased buying pressure after the crash. This suggests professional investors view these projects as undervalued rather than dead.
DappRadar’s 2024 Game Industry Report highlighted two projects achieving “dual breakthroughs in user scale and commercial value.” Mocaverse, created by Animoca Brands, launched the MOCA token and decentralized identity protocol Moca ID, attracting 1.79 million registrations and integrating with 160 Web3 applications. The project received $20 million in funding and launched Realm Network targeting interoperability across gaming, music, and education.
Pixels, a browser-based farming multiplayer game, crossed one million daily active users in 2025 after migrating from Polygon to Ronin Network. The platform integrated its FarmLand NFTs into Mavis Marketplace, creating real economic incentives for participation.
Meanwhile, Decentraland distinguished itself through creator economics. The platform retained 97.5% of creator sales and offered 2.5% royalties on secondary asset trades—the industry’s highest creator revenue share. This differentiation, combined with a new desktop client improving performance and visual quality, suggests the platform is adapting rather than stagnating.
The Pragmatist’s Metaverse: Why Value Creation Beats Escapism
The metaverse’s future—if one exists—hinges on a fundamental reorientation. Karagyaur articulates the shift: “The next phase of digital technology will no longer be about escaping reality, but about improving reality itself. The metaverse will only continue to grow where it complements existing industries, not where it seeks to replace them.”
Herman Narula, founder of the studio that built Yuga Labs’ Otherside platform, echoes this pragmatism: “The metaverse has always been a concept rooted in people’s basic need for self-actualization. While the flashy Meta investor conference-style metaverse has faded, the technical, pragmatic version we’re working on is still going strong.”
Real utility trumps speculative hype. Teenagers already spend substantial time on Minecraft, Roblox, and Fortnite, participating in increasingly complex virtual economies and even holding virtual jobs. These platforms prove the technical and social infrastructure for metaverse-like experiences already exists—they’re simply not marketed under that increasingly toxic brand name.
Currier frames AI not as competition but as opportunity: “AI tools can accelerate the construction of virtual worlds, help people track what’s happening in virtual spaces in real time, and make the experience more dynamic and personalized. AI will help virtual worlds evolve in ways we’ve only just begun to explore.”
The metaverse hasn’t died. Instead, it’s being rebuilt by different architects toward different ends—not as a replacement for reality, but as a complement to it. Whether that pragmatist’s version succeeds depends on whether builders can finally deliver on promises. So far, the track record suggests skeptics have reason to wait and see.