Futures
Access hundreds of perpetual contracts
TradFi
Gold
One platform for global traditional assets
Options
Hot
Trade European-style vanilla options
Unified Account
Maximize your capital efficiency
Demo Trading
Introduction to Futures Trading
Learn the basics of futures trading
Futures Events
Join events to earn rewards
Demo Trading
Use virtual funds to practice risk-free trading
Launch
CandyDrop
Collect candies to earn airdrops
Launchpool
Quick staking, earn potential new tokens
HODLer Airdrop
Hold GT and get massive airdrops for free
Launchpad
Be early to the next big token project
Alpha Points
Trade on-chain assets and earn airdrops
Futures Points
Earn futures points and claim airdrop rewards
Report: China's Actual Game Market Sales Revenue Reached 33.231 Billion Yuan in February 2026, Up 18.96% Year-on-Year
People’s Financial News, March 16 — Gamma Data released the “February 2026 Monthly Report on China’s Gaming Industry.” In February 2026, the actual sales revenue of China’s domestic gaming market was 33.231 billion yuan, a month-on-month increase of 2.35% and an year-on-year increase of 18.96%. Among them, the actual sales revenue of China’s mobile gaming market was 22.729 billion yuan, a month-on-month increase of 0.48% and an year-on-year increase of 9.05%; the actual sales revenue of China’s client-based gaming market was 8.87 billion yuan, a month-on-month increase of 7.70% and an year-on-year increase of 56.75%. The overseas sales revenue of China’s self-developed games was $2.114 billion, a month-on-month increase of 1.77% and an year-on-year increase of 40.46%.